Rantology’s Balance Changes
SteamWorks Mod ID: 6902a269
This mod contains various balance changes based on various ideas of the NS2 balance team.
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Latest Changes
8/6/2019
- Fixed that the Flame damage type (Cyst & Clog) changes weren’t loaded
- Shotgun
- Reduced damage of center pellet to 15 from 25
- Increased damage of inner ring’s pellets to 17 from 15
- Increased center offset for inner and outer ring’s pellets by 0.1
- ARC
- Changed ARC’s radial damage falloff to use XZ distance (ignore Y (height) axis). So ARCs total damage is consistent and doesn’t depend on the height of the main target’s model origin.
All Changes
- Alien
- Upgrades
- Camouflage
- Now de-cloaks completely at max speed
- Carapace
- Decreased armor bonus for skulks to 15 (from 20)
- Decreased armor bonus for lerks to 20 (from 30)
- Gorge
- Webs no longer appear in the kill feed
- Lerk
- Changed hp to 190/20 from 150/45 (shifting more hp to health)
- Spikes
- Increased spread to 3.6 radius (from 3.1)
- Deceased spike diameter to 0.045 (from 0.06)
- Umbra
- Now requires biomass 6 (up from 5)
- Decreased damage reduction to 20% (from 25%)
- Decreased umbra cloud life time to 2.5 seconds (from 4)
- Fade
- Increased initial blink boost to 15 m/s (from 13.5)
- Onos
- Decreased base health to 700 (from 900)
- Increased biomass health bonus to 50 (from 30)
- Increase Boneshield Movement Speed to 4.5 (up from 3.3)
- Boneshield is now available on Biomass 5 (down from Bio 6)
- Cyst & Clogs
- Receive 7x direct damage from welders, flame throwers and cluster grenades (up from 2.5x)
- Marine
- Grenades
- Cluster
- Now deals 5x damage vs. flammable structures, 2.5x vs. all other structures. Deals 50% damage to players.
- Now sets targets on fire
- Burns away umbra, spores and bile bombs
- Nerve Gas
- Decreased cloud life time to 4.5 seconds (from 6)
- Decrease grenade max life time to 7.5 seconds (from 10)
- Pulse
- Decreased detonation radius decreased to 1 meter (down from 3)
- Damage increased to 140 (from 110)
- Machine Gun
- Decreased player target damage to 12/13/14/15 from 12/13.2/14.4/15.6
- Shotgun
- Removed damage falloff
- Change the spread pattern to 13 (1/5/7) pellets total with variable calibers and damage values:
- 1 pellet in the very center causing 15 dmg and a caliber of 16 mm
- 5 pellets with a center offset of 0.6 (inner ring) dealing 17 dmg and and a caliber of 16 mm
- 7 pellets with a center offset of 1.6 (outer ring) dealing 17 dmg and and a caliber of 150 mm

- Mines
- Damage type changed to Normal (from Light)
- Damage increased to 150 (from 125)
- HP increased to 50 (from 30)
- Mines should no longer detonate when killed while deploying
- Ammo and Cat Pack
- Now use the same snap radius as the med pack
- Nano shield
- Decreased snap radius to 3 m from 6
- ARC
- Damage reduced to 530 (from 630)
- Changed hp to 2600/400 fromm 3000/200 (shifting more hp to armor)
- Fixed that ARCs didn’t save and restore their previous armor value properly when changing their deployment state.
- Changed ARC’s radial damage falloff to use XZ distance (ignore Y (height) axis). So ARCs total damage is consistent and doesn’t depend on the height of the main target’s model origin.